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Research It! |
http://www.aliaswavefront.com Home for Maya, the high end 3D animation software, currently (4/17/02) there is a personal version of this costly software available free for Win 2000 and Win NT or Mac OS X, used by professionals in major movie animation it includes 16-bit-per-channel color processing, support for deep raster images with Maya 3D Z-depth information.
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http://www.animateclay.com This site is supported by a community of clay animators and has a tutorial that offers a step-by-step guide to the art of clay animation including choosing the right tools and how to create characters.
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http://www.cs.ubc.ca/spider/ladic/anim_pc.html Creating and viewing AVI animated movie information is detailed on this Canadian site.
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http://www.mesmer.com/docs/home.html From a commercial site certified training facility for Alias Wavefront, Maya and Softimage 3D information on tools for creating animation for games.
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http://www.shockwave.com The popular commercial site has more information on the animation application and the plug-in which is a high end low band width web animation that runs client-side and includes interactive web functionality.
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http://www.morpheussoftware.net/ Free morphing software to realistically morph two images or animations via a graphics tool that lets you morph from one image to another, save your morphs as a sequence of BMP files or as an uncompressed AVI file.
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http://www-graphics.stanford.edu/papers/morph/paper/node2.html The difference between image morphing as the construction of an image sequence depicting a gradual transition between two 2D images and images generated from 3D models. For images generated from 3D models, there is an alternative to morphing the images themselves: 3D morphing generates intermediate 3D models, the morphs, directly from the given models, the morphs are then rendered to produce an image sequence depicting the transformation.
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http://www.psych.indiana.edu/msteyver/partmorphing/partmorphing.htm Illustrating some of possibilities with morphing software with examples.
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http://www.cg.tuwien.ac.at/research/ca/mrm/ Techniques for morphing morphing algorithms by offering additional control over the processing of the individual multi-resolutions that lead to interesting effects.
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